I trained as a painter before I ever trained as a designer: three
years of apprenticeship, learning colour and surface by hand. Media
design came next, and from 2001 onward, digital interfaces. I still
think about how a surface is actually made.
gamigo, eLeisure, next idea, Gameforge, and since 2011 InnoGames,
where I led the art team until 2018 and have worked as a Senior UI/UX
Artist since.
My work sits where art direction meets usability, and I’ve never
found those to be separate problems. Games taught me that the hard
way: tight budgets, wildly varying screens, and players who will
never read a tooltip.
That thinking travels well beyond games. I also design product
pages, websites, apps, icons and illustrations for very different
industries, often with a bit of gamification that turns a task into
something people enjoy. The goal is always a distinct, beautiful
design that puts the user first, works flawlessly and is finished
down to the last pixel.
Motion only earns its place when it adds joy, guides the eye or tells
a story, never for its own sake. And I stay curious: right now
that means exploring what AI can do for my process and for
interfaces. I’m good at this because I genuinely love doing it.
It all started with Deluxe Paint on the Amiga. A spark
that is still burning.
Career
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2011–now
InnoGames, Hamburg · Lead Artist to 2018, Senior UI/UX Artist since
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2008–2011
Gameforge Productions, Karlsruhe · Lead Artist, Browser Games Division
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2007–2008
next idea, Münster · Team Lead, Art Department
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2005–2007
eLeisure Group, Karlsruhe · Team Lead, Art Department
-
2004
Net2Day Media, Emsdetten · Lead Web Designer
-
2001
gamigo, Rheine · Media Designer, screen & interface design
Education
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1999–2001
deltacity.net & Hochform · Apprenticeship, Media Designer for digital & print
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1997–1998
Adolph Kolping Berufskolleg, Münster · Design
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1994–1997
Niehues, Neuenkirchen · Apprenticeship as a painter
Certified & trained
-
2025
World Usability Congress · Conference and Masterclasses, Graz
-
2024
UXQCC · Certified Professional for Usability & UX (Advanced Level), Vienna
-
2023
UXQCC · Certified Professional for Usability & UX (Foundation), Graz
-
2023
World Usability Congress · Conference and Masterclasses, Graz
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2018
School of Motion · Animation Bootcamp
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2017
XDi · UX360° Certified UX & Usability Expert, Cologne
-
2017
School for Games · Unity 3D Engine Basics, Berlin
-
2016
Trojan Horse was a Unicorn · Conference and Masterclasses, Lisbon
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2015
Manager Institut · Project management, Leipzig
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2015
Trojan Horse was a Unicorn · Conference and Masterclasses, Lisbon
-
2014
Trojan Horse was a Unicorn · Conference and Masterclasses, Lisbon
-
2014
Nielsen Norman Group · Seminar, London
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2012
Nielsen Norman Group · Seminar, London
-
2009
Nielsen Norman Group · Seminar, Berlin
Design & Prototyping
Figma · Adobe Illustrator · Adobe Photoshop · Adobe XD · Sketch · ProtoPie
Collaboration & Product
Miro · Confluence · Slack · Jira
Development & 3D
GitHub · GitLab · Fork · Sourcetree · Unity 3D · Blender · Spine
AI & Creative
Claude Code · Cursor · Scenario AI