Unfortunately canceled, Monstropia was a very promising idea and concept for a mobile only city builder. With a fun battle part we wanted to improve the concept of Forge of Empire, without changing the original engine. As the Lead Artist i was in charge for the art planing, internal- and external art team management, budget planing, stakeholder management etc. pp. Beside that i was responsible for the whole user interface design including prototypes, screen flows and user tests on different mobile platforms.
Monstropia Mobile Game
Art Direction, Lead Art, UX- and Usability Concept, UI-Design, Landing Page